Available for Work

Nine years designing how 120M+ players understand and control their data

WHAT I DO: I'm a product designer at Xbox, where I've spent nine years on the parts of the platform people only notice when they go wrong: incident status, privacy settings, consent requests, and support. My work spans console, PC, mobile, web, and TV, in 42 countries and 10K+ titles.

WHY TRUST: Consent is the one place a product asks a person for something instead of giving them something. Get it wrong and you've either broken the law or broken the relationship. Designing the Xbox Trust Center and our global consent controls taught me that clarity is not a nice-to-have here — it's the entire product. I build modular systems that partner teams can plug into, so trust stays consistent instead of fragmenting across surfaces.

HOW I WORK: Research first, then information architecture, then interface. I'm a heavy advocate for tidy design libraries and shared process toolkits — they're how a small design team keeps pace with a platform this size.

WHATS NEXT: I'm looking for senior or staff work where trust, privacy, safety, or design systems are the core problem, not an afterthought — including how consent should work for AI features.

Education

I earned my Bachelor's of Fine Arts degree in Visual Communication at Cornish College of the Arts, where I focused my skills in design principles, and user experience.

Stack

My technical toolkit includes proficiency in Figma, Framer, Sketch and various design software like Adobe Creative Suite. I'm also well-versed in responsive design across all types of digital surfaces, ensuring that projects I create look and function flawlessly across all endpoints.

Education

I earned my Bachelor's of Fine Arts degree in Visual Communication at Cornish College of the Arts, where I focused my skills in design principles, and user experience.

Stack

My technical toolkit includes proficiency in Figma, Framer, Sketch and various design software like Adobe Creative Suite. I'm also well-versed in responsive design across all types of digital surfaces, ensuring that projects I create look and function flawlessly across all endpoints.

Experience

User Experience Designer

Xbox

2017 - present

Currently, I'm a UX/Product designer working across a multi-surface eco-system. Focusing on support, privacy, safety, and family initiatives.

Production Design Lead

Microsoft

2015 - 2017

I led a talented team of designers, overseeing projects for a diverse range of products and clients.

Graphic Web Designer

Xbox LATAM

2013 - 2015

I started my career here, where I learned the ropes of large global marketing of Xbox entertainment and gaming.

Experience

User Experience Designer

Xbox

2017 - present

Currently, I'm a UX/Product designer working across a multi-surface eco-system. Focusing on support, privacy, safety, and family initiatives.

Production Design Lead

Microsoft

2015 - 2017

I led a talented team of designers, overseeing projects for a diverse range of products and clients.

Graphic Web Designer

Xbox LATAM

2013 - 2015

I started my career here, where I learned the ropes of large global marketing of Xbox entertainment and gaming.

Experience

User Experience Designer

Xbox

2017 - present

Currently, I'm a UX/Product designer working across a multi-surface eco-system. Focusing on support, privacy, safety, and family initiatives.

Production Design Lead

Microsoft

2015 - 2017

I led a talented team of designers, overseeing projects for a diverse range of products and clients.

Graphic Web Designer

Xbox LATAM

2013 - 2015

I started my career here, where I learned the ropes of large global marketing of Xbox entertainment and gaming.

Raymond Dean © 2026

Raymond Dean © 2026